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boardgames:ecological_psychology

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Create a gameworld space and then evolve rules based on its affordances

Describe the gameworld affordances

Classify the arrogances by category

Affordance rules recorded

Board-centric rules-centric hybrid

E C O L O G I C A L • P S Y C H O L O G Y • C O N C E P T S


Concept List

PrincipleDescriptionCommentatry
1xxxxThoughts on this topic.
2xxxxThoughts on this topic.
3xxxxThoughts on this topic.
Gibson, J. J. (19xx). TITLE. xx Publishing.

#| xx


A| affordance


B| xx


C| xx


D| xx


E| xx


F| xx


G| xx


H| xx


I| xx


J| xx


K| xx


L| xx


M| xx


N| xx


O| xx


P| xx


Q| xx


R| xx


S| xx


T| xx


U| xx


V| xx


W| xx


X| xx


Y| xx


Z| xx


Copyright © 2022 Brian S. Whitmer. All rights reserved.

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